AtlantGamesDocumentation
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ATLANTGAMES DOCUMENTATION
ROG MODULAR ASSETS 6.0 DRAFT

Build your character.
Make it yours.

Armor, accessories and clothing for Unreal Engine.
Everything you need to bring your modular characters to life.

USER GUIDE · ENGLISH · UNREAL ENGINE
MODULAR BY DESIGN
Seven modular equipment slots A complete character with helmet, cloak, shoulders, chest, gloves, pants and boots. Armor and Clothing connect to the helmet, chest, pants and boots. Accessories connect to the cloak, shoulders and gloves. Cloak — Accessories Helmet — Armor and Clothing Shoulders — Accessories Chest — Armor and Clothing Gloves — Accessories Pants — Armor and Clothing Boots — Armor and Clothing ARMORCLOTHING ACCESSORIES HELMETCHEST PANTSBOOTS SHOULDERSCLOAK GLOVES 7 SLOTS / ONE MODULAR CHARACTER
ONE CHARACTER. YOUR COMBINATION.
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A look at what’s next. This guide covers the 6.0 Armor and Accessories update and the new Clothing pack. Demo setup is being updated; check your Fab listing for included content and engine versions.

One library. Endless combinations.

MEET THE PACKS

Start building

YOUR FIRST OUTFIT

Find your next step

ALL GUIDES

What the packs provide#

The asset library is organized into three product areas: Armor, Accessories and Robes, and Clothing. Shared character, material, and Blueprint assets live in Common. Each area contains equipment fitted for specific character variants.

Choose equipment for the body and skeleton you are using. A matching product category or similar asset name does not make a mesh interchangeable between character families.

The demo provides examples of appearance selection and modular equipment. Connect these examples to your own inventory, saving, and gameplay systems as needed.

Third-party character products are separate from the equipment packs. The supplied character bodies are simplified demo references, rather than the complete original character customization products with all textures and morphs.