Build your character.
Make it yours.
Armor, accessories and clothing for Unreal Engine.
Everything you need to bring your modular characters to life.
A look at what’s next. This guide covers the 6.0 Armor and Accessories update and the new Clothing pack. Demo setup is being updated; check your Fab listing for included content and engine versions.
One library. Endless combinations.
MEET THE PACKSArmor
From the first layer to the final plate.
Fitted armor pieces, equipment variants and modular outfit foundations.
Accessories & Robes
The details make the character.
Helmets, cloaks, robes and accessories to complete your silhouette.
Clothing
Build an outfit from the inside out.
Modular garments and everyday layers for your character.
Start building
YOUR FIRST OUTFITFind your next step
ALL GUIDESWhat the packs provide#
The asset library is organized into three product areas: Armor, Accessories and Robes, and Clothing. Shared character, material, and Blueprint assets live in Common. Each area contains equipment fitted for specific character variants.
Choose equipment for the body and skeleton you are using. A matching product category or similar asset name does not make a mesh interchangeable between character families.
The demo provides examples of appearance selection and modular equipment. Connect these examples to your own inventory, saving, and gameplay systems as needed.
Third-party character products are separate from the equipment packs. The supplied character bodies are simplified demo references, rather than the complete original character customization products with all textures and morphs.
