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Default Equipment Rules

The supplied defaults cover the equipment types below. Use these names when creating your item rows. Type names in the tables have the prefix ROG.EquipmentType.; body and slot names have the prefixes ROG.BodyPart. and ROG.EquipmentSlot. respectively.

“None” means the item contributes no default operation in that column. It does not force a body region or equipment slot visible if another item hides it. Morph weights shown here are 1.0.

Headwear cloaks and shoulders#

Equipment type Hide body Hide equipment Fit morph on target slot
Helmet.Base None Hair None
Helmet.Open None None None
Helmet.Closed None Hair, HairFacial None
Cloak.Base None None None
Cloak.Enveloping None Shoulders None
Shoulders None None None

Shirts and chest equipment#

Equipment type Hide body Hide equipment Fit morph on target slot
Shirt.Base Arms, Chest None None
Chest.Base Arms, Chest Shirt None
Chest.BaseSleeveless Chest None Shirt: Armor
Chest.Robe Arms, Chest Shirt None
Chest.RobeSleeveless Chest None Shirt: Armor
Chest.Open Arms None Shirt: Armor
Chest.OpenSleeveless None None Shirt: Armor

Bracers gloves and pants#

Equipment type Hide body Hide equipment Fit morph on target slot
Bracer.Left None None Chest: Bracer_left; Shirt: Bracer_left
Bracer.Right None None Chest: Bracer_right; Shirt: Bracer_right
Gloves.Base Hands None None
Gloves.BaseOpen None None None
Gloves.Long Hands None Chest: Gloves; Shirt: Gloves
Gloves.LongOpen None None Chest: Gloves; Shirt: Gloves
Pants Legs None None

Footwear#

Equipment type Hide body Hide equipment Fit morph on target slot
Boots.Base Feet None Pants: Boots_low
Boots.BaseOpen None None Pants: Boots_low
Boots.Slippers Feet None None
Boots.SlippersOpen None None None
Boots.High Feet None Pants: Boots_high
Boots.HighOpen None None Pants: Boots_high

Combination behavior#

A shirt retained under a sleeveless or open chest still contributes its own Chest and Arms body-hiding rules. “None” on a chest item therefore does not guarantee bare skin when a shirt is also equipped.

Helmets do not hide the body Head region through the supplied defaults. Long gloves request fit morphs on Chest and Shirt; they do not automatically hide bracers.

Hair and HairFacial types are also registered. They contribute no default body-hiding or fit-morph rules of their own. Helmet rules control the corresponding equipment slots.

These rules describe visibility and named fit deformations. They do not guarantee that any two arbitrary meshes fit together. Check the character variant, geometry and motion of each outfit.

For custom behavior, see Visibility rules and Morph rules.

ROG Modular Equipment · 1.0 documentation
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