Default Equipment Rules
The supplied defaults cover the equipment types below. Use these names when creating your item rows. Type names in the tables have the prefix ROG.EquipmentType.; body and slot names have the prefixes ROG.BodyPart. and ROG.EquipmentSlot. respectively.
“None” means the item contributes no default operation in that column. It does not force a body region or equipment slot visible if another item hides it. Morph weights shown here are 1.0.
Headwear cloaks and shoulders#
| Equipment type | Hide body | Hide equipment | Fit morph on target slot |
|---|---|---|---|
Helmet. |
None | Hair | None |
Helmet. |
None | None | None |
Helmet. |
None | Hair, HairFacial | None |
Cloak. |
None | None | None |
Cloak. |
None | Shoulders | None |
Shoulders |
None | None | None |
Shirts and chest equipment#
| Equipment type | Hide body | Hide equipment | Fit morph on target slot |
|---|---|---|---|
Shirt. |
Arms, Chest | None | None |
Chest. |
Arms, Chest | Shirt | None |
Chest. |
Chest | None | Shirt: Armor |
Chest. |
Arms, Chest | Shirt | None |
Chest. |
Chest | None | Shirt: Armor |
Chest. |
Arms | None | Shirt: Armor |
Chest. |
None | None | Shirt: Armor |
Bracers gloves and pants#
| Equipment type | Hide body | Hide equipment | Fit morph on target slot |
|---|---|---|---|
Bracer. |
None | None | Chest: Bracer_; Shirt: Bracer_ |
Bracer. |
None | None | Chest: Bracer_; Shirt: Bracer_ |
Gloves. |
Hands | None | None |
Gloves. |
None | None | None |
Gloves. |
Hands | None | Chest: Gloves; Shirt: Gloves |
Gloves. |
None | None | Chest: Gloves; Shirt: Gloves |
Pants |
Legs | None | None |
Footwear#
| Equipment type | Hide body | Hide equipment | Fit morph on target slot |
|---|---|---|---|
Boots. |
Feet | None | Pants: Boots_ |
Boots. |
None | None | Pants: Boots_ |
Boots. |
Feet | None | None |
Boots. |
None | None | None |
Boots. |
Feet | None | Pants: Boots_ |
Boots. |
None | None | Pants: Boots_ |
Combination behavior#
A shirt retained under a sleeveless or open chest still contributes its own Chest and Arms body-hiding rules. “None” on a chest item therefore does not guarantee bare skin when a shirt is also equipped.
Helmets do not hide the body Head region through the supplied defaults. Long gloves request fit morphs on Chest and Shirt; they do not automatically hide bracers.
Hair and HairFacial types are also registered. They contribute no default body-hiding or fit-morph rules of their own. Helmet rules control the corresponding equipment slots.
These rules describe visibility and named fit deformations. They do not guarantee that any two arbitrary meshes fit together. Check the character variant, geometry and motion of each outfit.
For custom behavior, see Visibility rules and Morph rules.
