Atlant GamesDocumentation
EN

Project Settings

Search Project Settings for ROG Modular Equipment. These settings apply project-wide, so the characters using this component should follow the configured tag conventions.

Body and equipment settings#

Setting What to configure
DT Cosmetic Your Modular Equipment Row Data Table
Main Body Mesh Tag Component Tag used to find the main body; default BODY_MESH
Body Part Method Material Slot or Combined Mesh
Material Slot Body Parts Body Gameplay Tags mapped to material slot names
Mesh Body Parts Body Gameplay Tags mapped to Component Tags
Equipment Slots Equipment-slot Gameplay Tags mapped to Component Tags

Only the body mapping for the selected method is used. See Character setup for defaults and examples.

Rules#

Setting Behavior
Body Part Visibility Rules Show or hide a body region when a matching item type is equipped
Equipment Slot Visibility Rules Show or hide an equipment slot when a matching item type is equipped
Morph Rules Set a morph on a target equipment slot when a matching item is equipped in a source slot

Visibility uses the first matching rule. Morph rules accumulate in list order; later matches replace earlier values for the same target slot and morph within one source item. See Visibility and Morphs before reordering rules.

Load priorities#

Setting Default Applies to
Load Priority Cosmetic Equipment 5 Runtime loads requested by Modular Equipment Component
Load Priority Async Action 5 Loads requested by Load and Apply Skin

Both are passed to Unreal's Streamable Manager. Keep the defaults unless your project needs to prioritize these requests against other streaming work. You do not need a custom Asset Manager subclass for normal plugin use.

Save the configuration and test it on a fresh Play session. Changes to discovery tags require newly initialized characters; Refresh Visibility refreshes visibility but does not rebuild an already cached component mapping.

ROG Modular Equipment · 1.0 documentation
© Atlant Games / DocumentationSupport
Search ROG Modular Equipment or the whole library