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ROG Modular Assets

Modular medieval armor, accessories and clothing for Unreal Engine. Choose the equipment fitted for your character, combine compatible layers, and use material variants to build different outfits.

Visual style#

The assets were created for a dark magic medieval game. Equipment inspired by other eras is reinterpreted as something that could have emerged in its medieval world, using materials and manufacturing techniques comparable to the rest of the equipment.

Asset names reflect our own design categories. See Naming reference for armor weight labels and clothing cost/style groups.

What the packs provide#

Pack Main equipment
Armor Helmets, chests, pants, boots and technical shirts
Accessories & Robes Cloaks, robes, shoulders, gloves and left/right bracers
Clothing Everyday headwear, garments, pants and basic footwear

Read Actual version: 6.0a for the patch notes, then begin with Quick start. Use Characters to choose the correct fit, Compatibility for visibility and morph rules, and Catalog to compare the packs.

This documentation version#

This guide covers the upcoming Armor and Accessories 6.0a updates and the first Clothing release. Catalog figures reflect the working library on 13 October 2026; selected additional demo equipment is counted separately from each pack's main catalog.

Each pack has its own notes: Armor, Accessories & Robes, and Clothing.

Schematic illustration of modular character equipment
ROG Modular Assets · 6.0a documentation
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