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Actual version: 6.0a

Changes since version 5.3, released in April 2023.

1. New asset pack#

ROG Modular Medieval Clothing — 147 items for civilian outfits, from beggars and commoners to merchants and nobles. Includes headwear, garments, pants and basic footwear, with male/female fits and cloth simulation on configured garments.

2. New items#

Pack Previous release 6.0a Added items
Armor 112 220 +108
Accessories & Robes 106 143 +37

Armor: added the Roman (gladiator) line and completed matching outfit sets across Armor and Accessories: Forester, BlackWhite, BlackGold, Bronze, Tin, HeavyBlack, Crow, Veteran and Guard. Each set brings its equipment into a consistent style and color group.

Accessories & Robes: expanded gloves and shoulders, including matching set appearances.

One item means one equipment appearance, counted once across fitted bodies. A bracer pair counts as one item. Totals include the current additional demo equipment: Armor 216 + 4 items; Accessories 138 + 5 items.

3. Character support#

UE4 Mannequin and UCCS support has been removed from 6.0a. Their equipment remains available in the UE5.0 version of the packs.

Currently, only native CC characters are supported. CCMH support, including equipment re-skinning and refitting, is planned for early November 2026. MetaHuman support is planned for November 2026, and MetaHuman Creator support with parametric clothing is planned for the end of 2026.

4. Folder structure#

Reorganized equipment and shared resources under ROG_Modular_Assets, with common materials, textures and Blueprint logic in Common.

5. Naming#

Standardized names to distinguish model identity, equipment type and appearance variants; removed redundant Type tokens from material/texture names.

6. Materials#

Updated the master materials and consolidated shared equipment resources.

7. Static meshes#

Added SM_ equipment versions for world props and connected available static equivalents to the item tables.

Other changes#

  • Reused selected Normal/ORM maps and removed more than 40 texture assets.
  • Rebuilt overview galleries, unified outfit demos and idle/walk/run animations, and shortened item-table row names.
  • Revised equipment LOD setup, repaired static lightmap UVs and fixed demo item removal and camera zoom.

Unfinished cloak and robe appearances are reserved for a later patch.

ROG Modular Assets · 6.0a documentation
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