Characters and Animation
Use the equipment family fitted for your character's body and skeleton.
Supported characters#
| Character product | Equipment variant | Support |
|---|---|---|
| Epic UE5 Mannequins | Manny, Quinn | Supplied fitted families |
| CodeSpartan Male | ROG_ |
Supplied fit |
| CodeSpartan Female | ROG_, ROG_ |
Revised and original skeleton fits |
| Character Customizer — mlindborg | CC_, CC_ |
Original/native CC rig only |
| Character Customizer on CCMH | — | Planned for early November 2026; equipment re-skinning and refitting |
| MetaHuman | — | Planned for November 2026 |
| MetaHuman Creator | — | Planned for the end of 2026; parametric clothing |
CCMH is the simplified MetaHuman-based rig used by the author's current Character Customizer version. The supplied original/native CC fits do not support it yet. Matching the product name or body proportions is not enough to establish compatibility. The CCMH, MetaHuman and MetaHuman Creator options listed above are planned additions.
The packs include simplified demo bodies. Full third-party character textures and customization morph libraries must be obtained from their original products. Equipment fitting morphs are not a full body-shape customization system.
UE4 Mannequin and UCCS support was removed in 6.0a. Their equipment remains available in the UE5.0 version of the packs.
Character folders#
Equipment paths are relative to the pack; body paths are relative to Common/Characters.
| Character | Equipment folder | Body folder |
|---|---|---|
| Manny | Characters_ |
UE5_ |
| Quinn | Characters_ |
UE5_ |
| ROG Male | Characters_ |
ROG_ |
| ROG Female | Characters_ |
ROG_ |
| ROG Female Original | Characters_ |
ROG_ |
| CC Male | Characters_ |
CC_ |
| CC Female | Characters_ |
CC_ |
Follow the body pose#
For rigid equipment with a compatible hierarchy, assign the fitted mesh to a Skeletal Mesh Component and call Set Leader Pose Component with the animated body as leader. Keep the component aligned with the body.
Leader Pose followers do not evaluate their own animation or physics. When a part needs its own evaluation, use Copy Pose From Mesh with the appropriate tick order. For simulated garments, follow the supplied demo setup and Cloth simulation.
Demo character data#
Common/Characters/Blueprints/DT_Characters contains body parts, demo animations and the demo shirt for seven character variants. When adding a body, update its complete character row and the corresponding product catalog.
The shared demos use idle, walk and run animations. Test your own combat and other wide movements before finalizing the outfit.
