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Catalog and Asset Counts

This catalog counts distinct equipment variants once across the six main fitted body families. Bodies, simulation proxies, Original fits and additional demo equipment are excluded.

Item totals for 6.0a#

Pack Main items Additional demo items Total items
Armor 216 4 220
Accessories & Robes 138 5 143
Clothing 147 0 147

One item is one equipment appearance across all fitted bodies. Bracer pairs count as one item. The technical SK counts below keep left/right components separate. Additional demo choices describe the current tables and can change with the final selection.

Pack totals#

Pack SK variants SK_ID rows Unique MI Unique T
Armor 216 92 151 340
Accessories 149 61 78 156
Clothing 147 49 106 223

The three main catalogs contain 512 SK entries. Left/right bracers are separate entries; the Accessories catalog contains 11 independently usable pairs, or 22 SK components. Armor includes four technical shirt appearances, including the base shirt currently retained in Common.

Counts by slot#

Pack Slot SK variants SK_ID rows MI T
Armor Boots 37 16 18 39
Armor Chests 49 25 47 110
Armor Helms 82 34 60 131
Armor Pants 44 16 23 57
Armor Shirts 4 1 4 6
Accessories Bracers 22 11 3 9
Accessories Cloaks 26 7 23 39
Accessories Gloves 33 15 17 36
Accessories Robes 16 5 16 30
Accessories Shoulders 52 23 19 45
Clothing Boots 8 8 4 12
Clothing Chests 51 15 53 114
Clothing Helms 74 20 35 61
Clothing Pants 14 6 14 36

Absolute Pack and shared resources#

Across all three catalogs, there are 316 unique equipment material instances and 667 unique equipment textures after shared resources are counted once. These totals exclude common shader detail/default textures, body materials and demo scenery.

The sum of per-pack resource counts is larger because several packs use the same resources. An identical filename in two packs does not establish that its appearance is identical.

Read the detailed table#

Detailed equipment catalog contains all 202 SK_ID rows. A row groups the material appearances of a named model; L/R bracers share one design row.

MI and T count the resources used by that design. An atlas appears in every design row using it. These row totals must not be added to obtain a unique texture-file count. Artistic roles retain their tiers, such as Light T3 or Heavy T1; robes use Mage roles.

Geometry counting#

The earlier CSV catalog grouped geometry only when both LOD0 vertices and triangles matched. The corrected reference snapshot is shown below; it is separate from the current main catalog above.

Pack Reference SK entries Geometry groups
Armor 215 92
Accessories & Robes 143 63
Clothing 146 49
Sum of pack entries 504 204

The geometry sum includes cross-pack overlap; it is not a deduplicated Absolute total.

SK_ID counts describe named design rows and are not a substitute for that geometry test. The current offline geometry reconciliation is kept with the editorial review because its measurements differ from the earlier CSV snapshot.

Reference geometry groups by slot#

This is the same earlier CSV snapshot as the geometry summary above; it is not the current 6.0a item total.

Product area Category SK entries Geometry groups
Armor Boots 37 16
Armor Chests 49 25
Armor Helms 81 34
Armor Pants 44 16
Armor Shirts 4 1
Accessories and Robes Bracers 22 13
Accessories and Robes Cloaks 26 7
Accessories and Robes Gloves 33 15
Accessories and Robes Robes 16 5
Accessories and Robes Shoulders 46 23
Clothing Boots 8 8
Clothing Chests 51 15
Clothing Helms 73 20
Clothing Pants 14 6

Full Skeletal Mesh variant list lists all 512 main-catalog SK entries.

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