Packs and Folders
The library uses /Game/ROG_Modular_Assets as its common root. Each product keeps its equipment in a separate folder.
Main folders#
| Folder | Contents |
|---|---|
Armor |
Helmets, chests, pants, boots and shirt variants |
Accessories_ |
Cloaks, robes, shoulders, gloves and bracers |
Clothing |
Headwear, garments, pants and footwear |
Shared folders#
| Folder | Contents |
|---|---|
Common/ |
Shared equipment materials and textures |
Common/, Common/ |
Material parents and common resources |
Common/ |
Demo bodies, body parts, skeletons and animations |
Common/ |
Shared Blueprint equipment logic |
Common/ |
Shared demo and selector resources |
Common/ |
Equipment LOD profiles |
Maps |
Overview maps |
Character variants#
Choose the matching body under Characters_UE5_Mannequins, Characters_ROG_CodeSpartan, or Characters_CC. Check the mesh's Skeleton property when choosing between revised and original ROG Female fits.
Static equipment is usually in a category's SM folder. Universal bracer Static Mesh pairs use Bracers/Meshes; fitted left/right bracers remain separate Skeletal Meshes. ROG Female Origin has no separate Static Mesh family.
Shared and additional content#
Selected equipment from another pack can be included to complete a demonstration outfit. These dependencies are intentional. Keep the dependencies listed by Unreal when migrating.
Clothing includes basic footwear also used in Armor. Chest_02 shares geometry across the packs but uses different appearances. Armor's Shirt_Slim is a fitting underlayer; Clothing's Chest_101 uses that base geometry as an outer garment with cloth simulation.
The base demo shirt currently resides in Common/Demo/Underlayers; additional shirt appearances are under Armor. See Characters and Catalog.
Asset class prefixes#
| Prefix | Asset class |
|---|---|
SK_ |
Skeletal Mesh |
SM_ |
Static Mesh |
SKEL_ |
Skeleton |
PA_ |
Physics Asset |
M_ |
Master material |
MI_ |
Material Instance |
T_ |
Texture |
BP_ |
Blueprint |
BPC_ |
Blueprint component |
BPI_ |
Blueprint interface |
BFL_ |
Blueprint function library |
BPW_ |
Widget Blueprint |
DT_ |
Data Table |
ABP_ |
Animation Blueprint |
BS_ |
Blend Space |
