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Packs and Folders

The library uses /Game/ROG_Modular_Assets as its common root. Each product keeps its equipment in a separate folder.

Main folders#

Folder Contents
Armor Helmets, chests, pants, boots and shirt variants
Accessories_Robes Cloaks, robes, shoulders, gloves and bracers
Clothing Headwear, garments, pants and footwear

Shared folders#

Folder Contents
Common/Equipment Shared equipment materials and textures
Common/Materials, Common/Textures Material parents and common resources
Common/Characters Demo bodies, body parts, skeletons and animations
Common/Characters/Blueprints/Cloths Shared Blueprint equipment logic
Common/Demo Shared demo and selector resources
Common/LODSettings Equipment LOD profiles
Maps Overview maps

Character variants#

Choose the matching body under Characters_UE5_Mannequins, Characters_ROG_CodeSpartan, or Characters_CC. Check the mesh's Skeleton property when choosing between revised and original ROG Female fits.

Static equipment is usually in a category's SM folder. Universal bracer Static Mesh pairs use Bracers/Meshes; fitted left/right bracers remain separate Skeletal Meshes. ROG Female Origin has no separate Static Mesh family.

Shared and additional content#

Selected equipment from another pack can be included to complete a demonstration outfit. These dependencies are intentional. Keep the dependencies listed by Unreal when migrating.

Clothing includes basic footwear also used in Armor. Chest_02 shares geometry across the packs but uses different appearances. Armor's Shirt_Slim is a fitting underlayer; Clothing's Chest_101 uses that base geometry as an outer garment with cloth simulation.

The base demo shirt currently resides in Common/Demo/Underlayers; additional shirt appearances are under Armor. See Characters and Catalog.

Asset class prefixes#

Prefix Asset class
SK_ Skeletal Mesh
SM_ Static Mesh
SKEL_ Skeleton
PA_ Physics Asset
M_ Master material
MI_ Material Instance
T_ Texture
BP_ Blueprint
BPC_ Blueprint component
BPI_ Blueprint interface
BFL_ Blueprint function library
BPW_ Widget Blueprint
DT_ Data Table
ABP_ Animation Blueprint
BS_ Blend Space
ROG Modular Assets · 6.0a documentation
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