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Troubleshooting

Start with the selected body, item table and original material assignments.

Problem Check
Equipment does not fit Correct body family and Skeleton; original/revised ROG Female; native CC versus CCMH
Equipment does not follow animation Pose source, hierarchy, alignment and tick order
Body appears through clothing Combined body visibility rules and the owner's BPI_ClothInterface handling
Sleeves intersect gloves/bracers Type fields and available Gloves, Bracer_left, Bracer_right morphs
Item missing from selector Current character's category table and the master table reference
Previous robe/cloak remains Supplied empty row and removal path; restore visibility/morphs for remaining items
Missing material after migration Asset Report dependencies, slot order and original material assignment
Static mesh is unavailable Soft reference must be loaded; some items have no static equivalent
Cloth is rigid or unstable Clothing bindings, simulation state, pose setup and cloth collision
Problem appears at distance Mesh LOD silhouette, sections and cloth bindings

Test the original demo combination before debugging your custom integration. Keep your modified assets in a separate folder.

ROG Modular Assets · 6.0a documentation
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