Troubleshooting
Start with the selected body, item table and original material assignments.
| Problem | Check |
|---|---|
| Equipment does not fit | Correct body family and Skeleton; original/revised ROG Female; native CC versus CCMH |
| Equipment does not follow animation | Pose source, hierarchy, alignment and tick order |
| Body appears through clothing | Combined body visibility rules and the owner's BPI_ handling |
| Sleeves intersect gloves/bracers | Type fields and available Gloves, Bracer_, Bracer_ morphs |
| Item missing from selector | Current character's category table and the master table reference |
| Previous robe/cloak remains | Supplied empty row and removal path; restore visibility/morphs for remaining items |
| Missing material after migration | Asset Report dependencies, slot order and original material assignment |
| Static mesh is unavailable | Soft reference must be loaded; some items have no static equivalent |
| Cloth is rigid or unstable | Clothing bindings, simulation state, pose setup and cloth collision |
| Problem appears at distance | Mesh LOD silhouette, sections and cloth bindings |
Test the original demo combination before debugging your custom integration. Keep your modified assets in a separate folder.
